Deck Deck of Many Cards

Tuesday, February 13, 2007

Recommended Cards for DMG Potions (Movement, Offense, Defense)

Movement
HH 49 - The ivory petals on this pale blue vial with silvery liquid look almost like feathers, making this the right choice for fly or levitate.

HH 50 - Jason Bulmahn called this one on the Paizo messageboards. This clay flask with glowing yellow liquid and an octopus symbol is perfect for water walk or water breathing.

HH 48 - The dark umber glass with brown spots and a humanoid symbol seems appropriate for jump, enlarge person, and reduce person.

HH 56 - How can you go wrong with this one? A glass bottle with bubbling brown murk and a spider symbol has got to be spider climb.

RW 47 - In a reversal of expectations, the fiery bottle with honey-like liquid wrapped in red flower petals turns out to be haste.

Offense
HH 51 - This glass vial with thick black moving liquid sure seems to be an oil, which makes it suitable for magic weapon, shillelagh, magic stone, keen edge, or bless weapon.

RW 50 - Why not use the potion containing the decaying severed finger with a jagged nail for magic fang. Hopefully, you'll only need to feed it to your animal companion (pity the monk).

Defense
RW 40 - Another oil, this corked glass with black motes and a square geometric symbol will serve for magic vestment.

RW 51 - Glass with thick blue syrup and a leaf pattern, this potion is the most likely choice for barkskin.


Now reading: Dungeon 144

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