Recommended Cards for DMG Potions (Healing, Buffing)
Healing
HH 41, IP 26 - There's something about this blue clay jug with human head stopper and water symbol, so I'd recommend it for cure light wounds.
HH 43, IP 27 - This aged iron flask with oily red liquid and X symbol could be an oil, but I'll interpret the X as "extra" and make it cure moderate wounds.
HH 47, IP 28 - A clay flask with blue liquid, metallic scent, and S symbol rounds out the cure series. That S stands for cure serious wounds.
RW 55 - There's something poetic about a antidote that's nastier than the poison, so I'll use this oily black muck for neutralize poison and delay poison.
HH 46 - This glass flask with the oily crimson liquid and number 4 label
reminds me of snake oil and hucksters, which seems appropriate for lesser restoration.
RW 41 - There's something medicinal about the look of this stone bottle encrusted with olive-colored ooze which might work for remove paralysis and remove disease.
RW 48 - Rounding out the medicine cabinet is this glass with oily liquid containing grimacing clay face. Let's make it remove blindness/deafness and remove curse.Buffing
HH 40 - This stone flask with a twisted cord looks sturdy and rugged enough for bear's endurance.
HH 42 - Amber glass with swirling brown liquid and a demonic face symbol suggests the raw power of bull's strength.
RW 52 - This sleek orange glass with a charcoal-scribed symbol of small creature will make a reasonable cat's grace.
RW 44 - One of the more attractive potions, this clear glass containing an ageless white flower will be our eagle's splendor.
HH 54 - Wizards like scrolls, so the smoky glass with clear liquid containing rolled-up parchment is appropriate for fox's cunning. It's also a good choice for tongues.
RW45 - There's a natural charm to this brown bottle with a redcap mushroom symbol and stopper that seems like a good match for owl's wisdom.
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